OptionalclampDrape cells on terrain by leaving heights unset.
OptionalcolorFill color for cells the style function does not cover.
OptionaldynamicRe-evaluate the style every frame through CallbackProperty.
Convenient for animation, but it runs the style function once per cell per frame; prefer calling CellEntityLayer.restyle on change instead.
OptionalentityTakes full control of entity construction. Receives the options this layer would otherwise have used, and returns what to build instead.
OptionalextrudedDefault top height in meters.
OptionalheightDefault base height in meters.
OptionalidPrefix for generated entity ids, keeping them clear of the app's own.
OptionaloutlineOutline color for cells the style function does not cover.
OptionaloutlinesDraw a one-pixel outline. Wider outlines are unsupported on most platforms.
OptionalstylePer-cell style resolver.
Construction options for CellEntityLayer.