cesium-spatial
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    Interface CellEntityLayerOptions

    Construction options for CellEntityLayer.

    interface CellEntityLayerOptions {
        clampToGround?: boolean;
        color?: Color;
        dynamic?: boolean;
        entityFactory?: (
            boundary: CellBoundary,
            style: CellStyle | undefined,
            defaults: CellEntityDefaults,
        ) => ConstructorOptions;
        extrudedHeight?: number;
        height?: number;
        idPrefix?: string;
        outlineColor?: Color;
        outlines?: boolean;
        style?: CellStyleFunction;
    }
    Index
    clampToGround?: boolean

    Drape cells on terrain by leaving heights unset.

    color?: Color

    Fill color for cells the style function does not cover.

    dynamic?: boolean

    Re-evaluate the style every frame through CallbackProperty.

    Convenient for animation, but it runs the style function once per cell per frame; prefer calling CellEntityLayer.restyle on change instead.

    entityFactory?: (
        boundary: CellBoundary,
        style: CellStyle | undefined,
        defaults: CellEntityDefaults,
    ) => ConstructorOptions

    Takes full control of entity construction. Receives the options this layer would otherwise have used, and returns what to build instead.

    extrudedHeight?: number

    Default top height in meters.

    height?: number

    Default base height in meters.

    idPrefix?: string

    Prefix for generated entity ids, keeping them clear of the app's own.

    outlineColor?: Color

    Outline color for cells the style function does not cover.

    outlines?: boolean

    Draw a one-pixel outline. Wider outlines are unsupported on most platforms.

    Per-cell style resolver.