cesium-spatial
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    Renders cells as individual Cesium entities.

    Entities cost far more per cell than CellPrimitiveLayer but give each cell its own pickable, describable, mutable object. Use this for hundreds of cells and interactive editing; use the primitive layer for thousands.

    Index
    • get cellIds(): Iterable<string>

      The cell ids currently rendered by this layer.

      Returns Iterable<string>

    • Removes every entity this layer owns from its collection.

      Returns void

    • The entity backing a cell, if the cell is currently rendered.

      Parameters

      • id: string

      Returns Entity | undefined

    • Maps a Cesium pick result back to a cell id.

      Parameters

      • picked: unknown

      Returns string | undefined

    • Re-runs the style function over every cell.

      Returns void

    • Reconciles the layer against boundaries: adds what is new, removes what is gone, and restyles what stayed. Entities that survive keep their identity, so external references and selection remain valid.

      Parameters

      Returns void