The cell ids currently rendered by this layer.
Removes every cell from the layer.
Removes every entity this layer owns from its collection.
The entity backing a cell, if the cell is currently rendered.
Maps a Cesium pick result back to a cell id.
Re-runs the style function over every cell.
Reconciles the layer against boundaries: adds what is new, removes what
is gone, and restyles what stayed. Entities that survive keep their
identity, so external references and selection remain valid.
Renders cells as individual Cesium entities.
Entities cost far more per cell than CellPrimitiveLayer but give each cell its own pickable, describable, mutable object. Use this for hundreds of cells and interactive editing; use the primitive layer for thousands.