An H3 layer that keeps itself filled with whatever the camera is looking at.
Recomputes on camera movement, choosing a resolution from the view's ground
resolution through a LevelSelector so zooming steps between
resolutions instead of flickering between them, and coarsening further if the
cell budget demands it.
An H3 layer that keeps itself filled with whatever the camera is looking at.
Recomputes on camera movement, choosing a resolution from the view's ground resolution through a LevelSelector so zooming steps between resolutions instead of flickering between them, and coarsening further if the cell budget demands it.